Development Blog

Updates on new features and company news.
Manage structured workflows with registries
Development, Announcements

Manage structured workflows with registries

Every project runs on RFIs and submittals — and for most teams they live in a spreadsheet someone updates by
June 1, 2026 – Kyle
Your files, Already in Framework: Introducing Platform Connections
Development, Announcements

Your files, Already in Framework: Introducing Platform Connections

Connect to your favourite document storage and import files quickly into Framework.
May 29, 2026 – Kyle
Build construction project schedules with AI
Announcements, Development

Build construction project schedules with AI

Build project gantt charts directly in Framework – do it manually or with the help from our AI models.
May 11, 2026 – Kyle
A Unified Construction Workspace
Announcements, Development

A Unified Construction Workspace

Unified content model, upgraded workspace, new and upgraded editor, and templates. Our biggest update ever.
April 24, 2026 – Kyle
Announcing Construction Takeoffs: Measure Directly on Your Drawings
Development, Announcements

Announcing Construction Takeoffs: Measure Directly on Your Drawings

Measure and takeoff quantities directly from your drawings, and have AI build an estimate from them.
April 9, 2026 – Kyle
Introducing Companies and Contacts
Announcements, Development

Introducing Companies and Contacts

A critical building block in a true agentic future.
March 12, 2026 – Kyle
Introducing AI Construction Estimates & Takeoffs
Development, Announcements

Introducing AI Construction Estimates & Takeoffs

Our AI models now have the power to create takeoffs and estimates for you.
February 23, 2026 – Kyle
Introducing Project Notes
Development, Announcements

Introducing Project Notes

Create documents you can take with you into the real world.
February 3, 2026 – Kyle
We’re live
Announcements, Development

We’re live

Alot of work, and a bit of patience.
January 29, 2026 – Kyle
Development Update (2026.01.15)
Development

Development Update (2026.01.15)

The final polish and preparing for launch.
January 15, 2026 – Kyle
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